Monday, November 15, 2010

Socket Programming -01


Socket Programming - Server (Rx)


#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <winsock2.h>
#include <ws2tcpip.h>

#include <stdlib.h>
#include <stdio.h>
#include <conio.h>

// Need to link with Ws2_32.lib, Mswsock.lib, and Advapi32.lib
#pragma comment (lib, "Ws2_32.lib")
#pragma comment (lib, "Mswsock.lib")
#pragma comment (lib, "AdvApi32.lib")

#define DEFAULT_BUFLEN 1452
#define DEFAULT_PORT "27015"

int main (void)
{
WSADATA wsaData;
    FILE *fp;
    SOCKET ListenSocket = INVALID_SOCKET, ClientSocket = INVALID_SOCKET;
    struct addrinfo *result = NULL, hints;
    char recvbuf[DEFAULT_BUFLEN];

    int iResult, iSendResult;
    int recvbuflen = DEFAULT_BUFLEN;

  
fp = fopen("receive.dat","wb");


// Initialize Winsock
iResult = WSAStartup(MAKEWORD(2,2), &wsaData);
if (iResult != 0) {
printf("WSAStartup failed with error: %d\n", iResult);

return 1;
}


ZeroMemory(&hints, sizeof(hints));
hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
hints.ai_flags = AI_PASSIVE;


// Resolve the server address and port
iResult = getaddrinfo(NULL, DEFAULT_PORT, &hints, &result);
if ( iResult != 0 ) {
printf("getaddrinfo failed with error: %d\n", iResult);
WSACleanup();

return 1;
}


// Create a SOCKET for connecting to server
ListenSocket = socket(result->ai_family, result->ai_socktype, result->ai_protocol);
if (ListenSocket == INVALID_SOCKET) {
printf("socket failed with error: %ld\n", WSAGetLastError());
freeaddrinfo(result);
WSACleanup();

return 1;
}


// Setup the TCP listening socket
iResult = bind( ListenSocket, result->ai_addr, (int)result->ai_addrlen);
if (iResult == SOCKET_ERROR) {
printf("bind failed with error: %d\n", WSAGetLastError());
closesocket(ListenSocket);
WSACleanup();

return 1;
}


freeaddrinfo(result);
iResult = listen(ListenSocket, SOMAXCONN);
if (iResult == SOCKET_ERROR) {
printf("listen failed with error: %d\n", WSAGetLastError());
closesocket(ListenSocket);
WSACleanup();

return 1;
}


// Accept a client socket
ClientSocket = accept(ListenSocket, NULL, NULL);
if (ClientSocket == INVALID_SOCKET) {
printf("accept failed with error: %d\n", WSAGetLastError());
closesocket(ListenSocket);
WSACleanup();

return 1;
}


// No longer need server socket
closesocket(ListenSocket);


// Receive until the peer shuts down the connection
do {
iResult = recv(ClientSocket, recvbuf, recvbuflen, 0);

if (iResult > 0) {
printf("Bytes received: %d\n", iResult);

// Echo the buffer back to the sender
iSendResult = send( ClientSocket, recvbuf, iResult, 0 );

if (iSendResult == SOCKET_ERROR) {
printf("send failed with error: %d\n", WSAGetLastError());
closesocket(ClientSocket);
WSACleanup();

return 1;
}
printf("Bytes sent: %d\n", iSendResult);
}
else
if (iResult == 0)
printf("Connection closing...\n");
else {
printf("recv failed with error: %d\n", WSAGetLastError());
closesocket(ClientSocket);
WSACleanup();

return 1;
}
} while (iResult > 0);

// shutdown the connection since we're done
iResult = shutdown(ClientSocket, SD_SEND);

if (iResult == SOCKET_ERROR) {
printf("shutdown failed with error: %d\n", WSAGetLastError());
closesocket(ClientSocket);
WSACleanup();

return 1;
}

// cleanup
closesocket(ClientSocket);
WSACleanup();
fclose(fp);
printf("Sucessfully Received Data...\n");
return 0;
}

 
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